Saturday, May 28, 2005

Hiya. Remember me?

Until last week, it had been more than six months since I last posted, and before that, it had been more than a year. I just haven't had the desire to post without Buffy to obsess over. About the same time, I lost my job, and didn't have the interest in surfing like I used to, so no more linkage either.

I still have nothing to obsess over, and I still don't poke around the interweb like I once did, but I thought I'd give this blogging thing a try again, if for no other reason than to be able to look back one day (as I'm doing now with everything I'd blogged before) and think to myself, "Holy crap, what the hell was wrong with me? Did I bump my noggin that much?

I'm gonna see if this will hold my interest without the glue of Buffy.

I've already posted a few days, but where do I go from here? (ha! Buffy still makes a showing!) How about an update:

First, I was laid off from the mighty TVGuide as scheduled. No biggie. I enjoyed some time off before I started seriously seeking employment again. It was nice. Restful. I got to spend a lot of time with Jason, which was new. Our schedules had always been opposites. I worked weekdays, he worked evenings and weekends. Usually, we only had two or three days where we could really spend time together.

So, it turns out, Jason and I really do like each other.

After five months of slackerness, I took a temp position at a company that, among other things, provides billing and customer care for the largest electric REP in Texas. I did intend it to be a temp job, but it paid better than any other job I'd had, and it turns out that I have a knack for it. I eventually let them hire me on full time. Where I still am. *sob*


For brevity, a few bullet points:
  • TiVO! I should have listened to Max so much sooner. All the crap TV out there I never have to see!
  • back pain gone! Figured out that it wasn't my back, it was my computer chair. I don't feel like myself without the constant pain.
  • Smashed up the car. Head-on collision. went to the hospital with dizziness, blurred vision and nausea. Two MRIs later, the doc says that I just have a sinus infection.
  • Jason and I moved from the apartment we'd been in for almost four years. Only things I miss about it are the in-apartment washer and dryer and the Starbucks within walking distance.
Those are some highlights. There's more, but it seems that most of those things feel more personal, so no sharing for now, except to say that I have been extremely fortunate in meeting some really great people:

One hottie Republican with a soul.
one bundle of Pure Evil that I ADORE
a Crazy Aunt
one spikey-haired guy with a sense of humor even more juvenile than mine
a strong-willed, cynical pragmatist with whom I'm destined to battle, Pokemon style
another Republican, this one balancing youthful optimism with 'I just don't give a fuck' (and he too is a hottie)
a gamer-geek who's profane vocabulary seems only to include various names for female body parts (another hottie)
the boyfriend's family...

oy, falling prey to that Emmy's thank you speech thing where I'm askeered to leave anyone out. If I keep going this list will be too long to blog. It's enough to know that these and others have had a lasting, positive impact on me. I am glad to have crossed paths with each of them, even if I may one day have to crush them while I'm ruling the world with an iron fist. tsk tsk.

Friday, May 27, 2005

It's all MINE!

I have it listed on the left as one of my 'Currently Reading', so I'll also mention that Noblesse Oblige: The Book of Houses is the last book I needed to complete my Changeling gaming collection! Huzzah!

So sad we've no more time together

The new guy at work that I referred to last week is gone already. He went out and found himself a real job, the goob.

Now what am I supposed to look at?

All the little things

Still messing around with hammering out little things... I'm hopeful that I will continue blogging after I've got the template worked out the way I want ^_^

Saturday, May 21, 2005

Books, flowers, fruit or appliances...

It occurred to me, as I'm sitting at the computer watching Jason play PS2, that Jason and I will have been together four years in August (not counting the brief separation that really wasn't a separation. Nothing changed. We still lived together and slept in the same bed and did all the other stuff that we did before).

Four years...

Just doesn't seem like it has been that long. That's a good thing, I suppose, to seem like it's been so much more brief. Still, after (nearly) four years, I look over at him and think that to have him makes me the most fortunate guy on the planet. Doubly so, since he has to put up with me and he's still here.

Oh. the post title: i started browsing around wondering about "traditional" gifts, and this website says books, flowers, fruit or appliances for the fourth anniversary.

Friday, May 20, 2005

New guy at work. Looks like the love child of teenage Jason Bateman and teenage Jerry O'Connell. Seems to use as much profanity as I do. We should get along nicely.
PBS: Tesla - Master of Lightning

For some time, Nikola Tesla has been my favorite and most strongly admired of the great inventors of the 19th century. I've had this link bookmarked for months? a year? and I've read through it several times.

He was a dreamer and a visionary, an amazing man that I mention whenever there is an appropriate place for him in conversation. It seems that most people only know his name as that of that band. I hope that my frequent mentions of him will pluck the strings of curiosity about him and that more people will realize that he is, on an off day, at least as great as Edison, and his contributions to electrical engineering overshadow those of Edison.

A few links:
a shorter biography

Wikipedia entry - filled to the brim with Tesla goodness, including links to related material all over the interweb . Read up on the War of the Currents. Fascinating stuff.

Paradigma Online
- a fictional journal of Inspired Science for the roleplaying game Mage: the Ascension and its proponents of alternative/weird/pseudo- science, the Sons of Ether. Tesla could have easily fit into the Sons of Ether (who would have been called the Electrodyne Engineers for most of Tesla's life). [appears to be defunct, but still has some good material to thumb through]

Monday, November 08, 2004

If they wear funny hats, this would be cool. Otherwise, not so much.

Wednesday, October 01, 2003

So it finally hit me that today is Angel season premiere, and I've been a goofy-giddy. I've managed to avoid all spoilers but one, and that should be taken care of tonight, so I'm way spoiler-free.

I've spent the last hour struggling with cables to get the VCR set up to record. Over the last couple of months, Jason and I have bought a switcher mainly for use with the PS2 and DVD player, but we've also added the Gamecube and Xbox. We rarely use the VCR and didn't bother to connect it, so now I have to figure out how to work it in without screwing everything else up. And I have to do it fast. Only an hour left, and I still have other preparations to make, like dinner and a shower and shave (anyone else get all spiffified for a television show?).

Also, it hit me again. No new Buffy. /cry

Friday, September 12, 2003

(via IMDb) History of Theatrical Animation To Air on Bravo

Bravo Channel has scheduled a documentary marking 100 years of theatrical animation to air on Sept. 26 at 8:00 p.m. Titled The Animated Century, the two-hour film will include clips from more than 160 films from 26 countries, including 12 Oscar winners. The film is being hosted by three characters created by Bill Plympton and animated by St. Petersburg, Russia-based Konstantin Bronzit. Famed documentary film maker Ken Burns remarked, "This is a terrific, entertaining, intelligent history of the animated film. From the earliest scratchings to the latest computer graphics, this fascinating story tells it all."
RIP John Ritter

Thursday, September 04, 2003

Today has even more Whedonverse happiness:

Jason took me to Best Buy and bought the new Buffy game.

And I received my Angel season 2 dvds from Amazon.


Days and days of Jossdom, and to top it off, Saturday is Buffy Margarita Night at CJ's.
Firefly going to the big screen!


Ack, I'm all emotional right now.

Monday, September 01, 2003

So, I'm watching my man Jeff Corwin, when he shows me the stuff of nightmares: the coconut crab! [transcript of the episode] Jeff says they can grow up to three feet in length (head to tail) and weigh forty pounds. He'd picked one up and it was friggin huge! It was the size of a small-to-medium dog, omnivorous (including carrion) and the really scary part is that they climb trees. It's only a small evolutionary step to learn to jump down on passing victims. Being hit on the noggin with a forty pound crab would probably knock a guy out, leaving the crab to feast at it's leisure. Or, if they learn to work together, they could rip you into bite-size crab snacks.

Most of the information I can find on them refers to crabs from Oceania (and it talks about them as food), but the one Jeff found was on Zanzibar in East Africa.


For those into that type of thing, some boobies to spice things up.

If you're into Jeff, this ep ("Zanzibar: Dr. Corwin I Presume") has sexy-shirtless Jeff.

Saturday, August 16, 2003

Freddy vs. Jason. If you're a Freddy fan, go see it. It's worth it!

Thursday, August 14, 2003

Essay by BlackHat Matt on the end of Changeling

[The link in the original post about this essay is dead. I've picked up this copy and I'm posting it here so that it will always be around]


The End of the Dream

By

Matthew McFarland

I remember when Changeling: The Dreaming first came into my life. I was at a convention in Toledo, Ohio, in August of 1995. I had started playing White Wolf games the previous fall (Wraith: The Oblivion was the first White Wolf game I ran, and it pretty much sucked me into the rest of the World of Darkness®). Anyway, a new game coming out was like Christmas morning. I wasn’t, however, planning on running it right away. In keeping with my lifelong policy of getting overextended, I had something like five different games going and whenever three or more of my friends got together, I seemed to wind up running a one-shot (which invariably became a chronicle, because people always loved their characters).

So I bought Changeling, and my friend Mike read it while we were still at the convention and had a character concept in seconds. I remember that character. His name was Tal, he was a sidhe (House Fiona) and he was a tragic love-story sort of figure.

This was back when you drew your bunks from a deck of cards, you know. My brother played a pooka who turned into a ferret; I remember him hiding in the troll character’s hair (the troll was played by my friend Carrie Lewis; remember that name, it’ll be important later) and then casting a Chicanery cantrip. He drew the “Moo” bunk, so what you had was a ferret leaping out of a troll’s hair and crying, “MOOOOO!!!”

“I love Changeling!” was a common refrain in that group.

That chronicle, much as I loved it (I set it at a summer camp in Michigan that I used to attend; to me, that place was a sort of Glamour) didn’t really go anywhere. The next time I ran Changeling, it was much more focused. I set the game in Detroit (the most banal city I could think of, and I don’t need your hate mail, thanks very much), gave everybody an extra dot of Banality and five extra freebies and then dangled the plot hook. Five sites in the city could be properly prepared and then used to open a trod to Arcadia. But the nature of the trod would be determined by the fae who opened it — that is, Seelie or Unseelie.

I had two groups in that game, four Seelie characters and four Unseelie characters. I never ran them together; we’d cover one span of time with one group and then I’d meet with the other group later in the week and they’d “catch up.” That game never really ended, either. I have lots of great memories from it (I encouraged folks to act out their bunks, and my friend Mark actually tore the legs of an already-dead tarantula for a Primal bunk at one point), but the story didn’t end. I don’t know who opened that trod.

This seems to happen, you know. It’s hard to end a dream. Typically, dreams end abruptly — you just wake up. Sometimes, that’s a relief. Sometimes, it’s painful. Most often, it’s anticlimactic and a little disorienting.

There’s a point, here, and you’re probably catching on already. But I’ve got some more folks to talk about first. If you’re one of those folks that gets annoyed when people talk about their characters, you may want to skip a few paragraphs.

I haven’t played a lot of characters that were my own; that’s the consequence of being the guy who can run a game at the drop of a dime and always seems to have the money to buy the books and the time to read them. As a result, I remember the few characters I’ve played pretty vividly, and Changeling always seemed to produce the ones that I was most attached to.

I played a selkie once, believe or not. The game was set in San Francisco, I believe (California, anyway; it’s been a while). He was a surfer. Had some problems with the Sabbat. He swore an Oath of Truehearts to another character (a satyr, played by the girl I was seeing at the time). She broke the oath. The relationship went sour. Life imitates art?

I played a sluagh, once. He was a childling named Matthias, and he was a devout Catholic. He couldn’t speak above a whisper, but he could sing as a result of his faith, and he performed miracles over the course of that game. I was lost when I played Matthias, though I didn’t know it at the time. Matthias was a fish out of water in so many ways, but he was strong and devout, no matter what horrors he saw. He was, in some ways, what I needed to be. If you can’t find a role-model, you make one.

I played a sidhe, once. He was once of House Fiona but left in an attempt to form his own noble house with his oathcircle. It didn’t work out. He wound up falling in love with a mortal girl. He was a Humanist, as I recall. He worked in a coffee shop (the game was set in my home town of Toledo, and I worked at the coffee shop in question, myself). He didn’t want to get involved with all the supernatural craziness; he just wanted to live his life and love his girl. I played Sir Lelio (or Damian, as he preferred to be called) when I was growing up.

God, that’s scary. Growing up is like waking up — you might be relieved, but you might be disoriented, frightened, or just a little disappointed.

Changeling isn’t necessarily a game about growing up and the idyllic time that is childhood (because as any kid will tell you, childhood isn’t all that idyllic anyway). If anything, it’s about the wonder of childhood, but fear is a big part of that wonder. But it isn’t necessarily about that — Changeling’s a big game. You can tell any kind of story with it because it’s about stories. And I think maybe a lot of folks missed that. Forest for the trees, you know?

I got it. So did you. You probably got a little choked up in Autumn People in the opening fiction when the girl opens her box and looks at what’s left of her wings. Maybe you smiled in the second edition of Changeling when the narrator talks about riding the yellow walrus. Possibly, when reading Shadow Court, you were surprised at how easy it was to fall into the nightmare, to imagine playing a fae sworn to darkness.

You remember the kid in grade school who had imaginary friends long after everyone else had formed their cliques? Remember the kid that just didn’t really fit in well, not because of anything you could pin down, but just because he or she was an easy target and was sensitive to what people thought and said? Oh, you were that kid? Me, too. Funny, that.

There’s a point, here. I’m pretty sure you understand, but just to make sure: Changeling appeals to those of us who understand that these characters live. Not in a “I am my character” kind of creepshow, but simply that when you spend time and energy crafting a character for any game (or any story, or whatever), it lives, somehow, somewhere. Authors talk about characters speaking to them, demanding extra scenes in fiction or a different ending to a story, and as an author, I’ll say that you ignore your characters at your peril. They might stop talking to you, after all.

I’m rambling a little here, and that’s deliberate, because it’s human nature to avoid bad news. You already know this bad news, but that doesn’t make it a lot easier. You ready? OK, here we go.

Changeling is going away, and it’s not coming back. You will never get Book of Glamour or Kithbook: Boggan or Keys to the Kingdom. If Changeling ever does come back, it won’t be in the form that you know, and you’re better off not comparing the new to the old, because then you’ll be missing out on the wonder of the new game. The story is ending. It is time to wake up from the dream.

God, it hurts just typing that. It feels…banal. Like I should hit my “delete” key about 6000 times right now and obliterate this whole thing. But see, that’s the thing. This needs to be said. You need to know. You deserve to know.

Changeling doesn’t have to end for you, of course. As has been stated ad nauseum on more forums than I care to think about, all you need is the core book and a little imagination and your troupe can play this game forever. And I hope that you will. But for me, the reality is a little harsher, because I’m the guy who gets to (has to?) oversee The End.

(Anybody who wanted to skip the sappy stuff about the game and what it means to me should start reading here.)

When we decided to do a hardback encompassing the “minor” game lines (that’s Hunter: The Reckoning, Demon: The Fallen, Mummy: The Resurrection, Kindred of the East, and Changeling) we struggled a bit to find developers. Oh, it wasn’t a stretch that Ken Cliffe would do Hunter and Mike Lee would do Demon, them being the full-time developers of those lines and all. C. A. Suleiman was only too happy to jump back into development for Mummy, as well. Kindred of the East was a little tougher, seeing as how Lucien Soulban (the most recent developer for that line) was up to his eyes in Orpheus, but we got Kraig Blackwelder to do it, so that’s good.

Which leaves Changeling. I think Ken was pretty relieved when I casually mentioned that I’d love the job. Honestly, I think the alternative might have been not having the section at all — there was a suggestion that we not do one, seeing as how the line had been dormant for so long.

Bullshit, says I. “You know all those Changeling fans who will be horribly upset if their game doesn’t get its due?” I said. “Well, I’m one of them.”

(That suggestion was never taken very seriously, actually. But it annoyed me anyway.)

So I found myself with 30,000 words to end one of my all-time favorite games. I don’t know if you have any idea what 30,000 words looks like, but to give you an idea, the revised tribebooks for Werewolf are about 65,000 words each. 30,000 words isn’t much, but that’s all I’ve got. There’s a bucket of cold water in the face for you.

I decided immediately that I needed two authors on the book, and that one of those authors had to be metaplot savvy. I admit, I haven’t played Changeling much in recent years and I’ve fallen behind on the metaplot, so I wanted an author who knew what was going on and could work in as many nods to the existing, ongoing stuff as possible. That author was Peter Woodworth, author of (among other things) Kithbook: Eshu and House Beaumayn from the Book of Lost Houses.

The other author, though, I wanted to be someone who knew the game and, more importantly, understood the game like I did, but hadn’t worked on it and did not know or closely follow the metaplot. I wanted someone who loved Changeling but who wasn’t tied to what it had become — who was more well-versed in the essence of the game than its form (not saying that Pete doesn’t grasp the game’s essence, I’m just saying I wanted him for different reasons). That author was Carrie Lewis, one of my staple Dark Ages folks, but more importantly, one of the people who was right there with me as I discovered Changeling eight years ago.

So what’s in the Changeling section of Time of Judgment? Possibility. A lot of different ways for Winter to come. The potential for the fae to go out with a whimper or a bang. A lot of thoughts on how best to run the last Changeling story, on where the fae are going, and even on what happens next. There’s hope, there’s despair, there’s war. Some familiar faces show up.

What’s not in that section? The answers.

I thought about this. I really did consider combing through the books and answer all of the nagging questions, putting definitive, “canon,” official stamps on everything that Changeling has left hanging. I thought about having Pete and Carrie write up what was happening in Arcadia, what has happened to Sir Seif and Kind David, how to open the Triumph Casque of Sorrows, and so on and on.

I didn’t, and I’ll tell you why — those are your stories, not ours. We gave them to you. You own them, not us. We can’t finish them, because they haven’t been ours in a long time. I didn’t want to tell you what to dream; I don’t have that right. The last material printed for Changeling: The Dreaming is going to consist largely of suggestions, thoughts, and possibilities from and by people who love this game.

The stuff that dreams are made of, in other words. As a not-entirely tangential aside, did you know that quote is originally from Shakespeare’s The Tempest? The actual line is: “We are such stuff as dreams are made on, and our little life is rounded by a sleep.”

Speaking of Shakespeare, I just thought of why I knew, right from the start, that I would love Changeling. The first add I saw for the game was in the first edition of Wraith (my first White Wolf game, remember?). It had a quote from another Shakespeare play on a background that looked like shattered glass. The quote had only the first three couplets of the speech, but I’m ending with the whole thing. It seems like the right thing to do.

If we shadows have offended,

Think but this and all is mended;

That you have but slumbered here

While these visions did appear,

And this weak and idle theme,

No more yielding than a dream.

Gentles, do not reprehend:

If you pardon, we will mend.

And, as I am an honest Puck,

If we have unearned luck

Now to ‘scape the serpent’s tongue,

We will make amends ‘ere long.

Else the Puck a liar call,

So, good night unto you all.

Give me your hands, if we be friends,

And Robin shall restore amends.

— Matthew McFarland, 8/8/2003

So, it looks like White Wolf is bringing the entre World of Darkness (setting of its most successful game lines) to an end. Not a lot of details yet, but it seems that this ending will actually be a rebirth and shake up of some kind. It'll be interesting.


It's also a kick in the gut. Along with news of this ending comes sad news.

"Changeling is going away, and it’s not coming back. You will never get Book of Glamour or Kithbook: Boggan or Keys to the Kingdom. If Changeling ever does come back, it won’t be in the form that you know, and you’re better off not comparing the new to the old, because then you’ll be missing out on the wonder of the new game. The story is ending. It is time to wake up from the dream."


Blackhat Matt, who will be overseeing development of the Changeling portion of the end, has written an essay (source of the quote above), first expressing his feelings concerning the end of Changeling, then giving us, the fans, a hint of what this Time of Judgement will have for the Fae. What will it have? Thirty thousand words. Depending on artwork, it's a little more than two dozen pages to wrap it all up, and that's it.

This is an emotional thing for me, on level with how I felt about the end of BtVS. This game was my Buffy before I found Buffy, and its end is no less painful.

Sunday, August 10, 2003

Having now had just over a month of wonderful Lazy Time, it's time to seek out gainful employment. Can't be a sponge forever, I suppose.

I've spent the interim pointedly not being online. The world sucks, and I pretty much wanted to ignore it for a while. Also, it has been a little difficult adjusting to the idea of an upcoming Buffy-free fall season. I'd only been able to turn the show on a couple of times but happened to catch a couple of my favorite eps ("Passion" and "Bewitched, Bothered and Bewildered"). I'm getting better though, and I'm pledging to not go totally out of touch with the world again. I may have missed out on the Firefly preorder opportunity.

So, to satisfy my Slayer craving, New Friend Cody loaned his Xbox to me so I could play the Buffy game I'd bought several months ago. I was a little disappointed at first that the actress they got to voice Buffy didn't sound like Sarah Michelle Gellar, but a few minutes into the game, I was marvelling at how much she does sound like SMG. This game kicks ass. I LOVE beheading vamps and dusting them with a thrown stake or a crossbow, and I get positively ecstatic when a perfectly executed kick knocks a suck-head into a conveniently positioned broken chair leg. I am SO looking forward to the next one, due out later this month.

The other major thing I played was Enter the Matrix. One of the few complaints I'd heard about the Buffy game was that it was too short (I disagree with that), but Enter the Matrix was completely playable in a few days. The game consists mainly of getting from Point A to Point B while killing various security guards, and the driving/flying levels absolutely suck (boring much?). The best things about the game is the bullit time (use a hack to get unlimited focus and just play with that) and that the storyline of the game parallels and intersects with the storyline of The Matrix: Reloaded. The game was fine, but I'm glad I didn't have to pay the $7 to rent it.

Currently have Silent Hill 3 here, waiting to test it out. Jason has played it a little, and it looks good. May make job seeking very difficult this week.

Thursday, July 03, 2003

Last day of employment. Will celebrate with a nap. That is all.

Tuesday, July 01, 2003

Today begins my last week of employment with TV Snide. There will be much pointlessness over the next couple of days.


Yesterday should have been the first day of my last work-week here, but I thought it was Sunday, so I slept in. Around noon, I found out that it was Monday, but I was in such a rare great, positive mood, I decided there was no way in hell I was going to work and have my mood ruined. Soon after, I found out that Katharine Hepburn had died, and I was too foul-mooded to go to work.

..


In unrelated news (at least, it appears to be unrelated), scientists say that people pretty much like to date themselves, which may explain why I enjoy masturbation so much.